RO:HOS. Pre-review

Discussion in 'Upcoming Games' started by Welshman, Mar 20, 2010.

  1. Welshman
    Drunk

    Welshman OLDr GC

    Joined:
    Jan 5, 2008
    Messages:
    3,059
    Location:
    The Institute of Pinheaded People
    RO:HOS. Pre-review

    As some will know Tripwires RO:HOS (Red Orchestra: Heroes Of Stalingrad) is nearing completion. Tripwre Interactive is an Independent group of Modders who made a fairly successful transition in to Software development and marketing with ROOST and KF( Killing Floor, which most people in OLDr know about).

    It also will update the Epic UT3 graphic system with the MOSS lighting system

    Now comes a game that will stretch the definition of Hard Core (Many sighting that RO is a FPS, but not a First Person Shooter but rather a First Person Sim).
    The original problem with RO:OST many said was that it was too much of a learning curve, only suited large and densely populated servers and had no SP mode (Unless You count the Offline Mode against Bots that where easier to shoot than Cfods).
    These are being a dressed by TWI.:D
    About the period...It is set in the conflict known as the Siege of Stalingrad, where the Forces of the Nazi Germany made up of the Wermacht and SS under Von Paulus faces off and tries to eliminate the Forces of Communist Russia under Yhukov.

    This basically covers the Battle for that City and the time scale involve (Including Weapons and uniforms for that period).
    So what I know so far is...

    Scalable Dedicated Servers
    (Yes they still do exist....just). Which will have a scalable realism setting form Bang Your dead (depending on body part hit) to You'll have to empty 20 clips of 9mm parabellum into Me before I'm dead...You know, what You are playing ATM. This will also affect the information on the HUD, from having to count Your rounds, to being told what You have left on screen.
    Also instead of the Domination Type game play of the First RO, it will include.

    Co-op

    (Hicksy's favorite and mine).....But with a twist...You now will have a squad of Nine Men.....the ones that are not taken up by Players will be replaced by AI control team members, so basically 3 fire teams of 3, whether in assault, support, flanking etc. This will be akin to the Skirmish Mode or terrorist hunt in R6V2.

    Firefight Mode

    This is basically a TDM Mode where You jump in and cause Mayhem.

    Countdown Mode

    This a CSS type round or an S&D type for CoD, You'll get one life that can only get Respawned if Member or Members of Your team take a pre-determined checkpoint or objective, otherwise the Defending team wins, each objective are on a countdown clock

    Campaign Mode

    This is where wars are won or lost.
    The Campaign takes place over a series of Maps (Like in the board game RISK) with each side having to fight and controls these maps. As Teams Win they gain Combat Strength....But as they move further away from there supply line, reinforcements and supplies grow increasingly limited.
    Features

    Death messages
    Shows distance of the Kill.

    Kill assists
    Points for assisting in kills.

    Server locks
    Some classes will be locked out until a certain amount of players join the server.

    Game play Features
    1st Person cover system...Peek around or over a barricade, wall, Table Etc then Blind Fire in FPV..........Mummy:eek:
    Notice the German at the front right using "Blind Fire"
    [​IMG]
    Squad Commands
    1st person interface for fire team commands

    Ballistics
    Including bullet penetration, breathing while firing, adjustable sights both on Scoped and iron sights to account for elevation and lead....Again Mummy:eek::eek:, free Aim, Weapon Bracing etc.

    Morale
    This is a closely guarded secret but may effect how You handle a situation or aim Your weapon.
    Damage System

    A detailed (Of coarse depending on Latency) Hit detection system, Particular Body part hits are more lethal (And therefore treatable) than others....all will slow You down depending on server settings. So Instant Death, Lethal (A bleed out type wound) and non-critical (A paper cut type thing....I don't think so).Some can be Bandaged others not.

    Climbable obstacles
    .....No longer will a brick stop You from Glory, neither will a wall.
    Interactive weapon Collision System
    You may have to rethink about whether Your weapon will allow You into certain Situations.

    Breathing System
    Run hard and fast carry a billion rounds, 2 Panzer Faust and You'll soon end up like a 60 a day man and probably drop dead of a heart-attack rather than a bullet, either way You won't shoot Shyte.

    Bipod System
    MGs will actually pivot on their bipods rather than just slide along a wall (No real MG's don't do the slide thingy).

    Tactical View
    By pressing a key You will get to be shown objective and status of them all in 1st person view.

    Peripheral View
    Like in some Flight Sims You will get an arrow indictor when a person enters You side view.

    Character Progression
    This is probably the most exciting aspect, We're all aware of XP and Rank-up, which will be incorporated into RO:HOS (But not to the point where You become the Leetist of the Leet and have a mobile Nuclear Launcher that You can tow behind You), But will show online as An Avatar progression....Where You start Your online journey looking clean shaven' bright eyed and new uniform (complete with second hand weapon (After all what Army in times of War gives brand new weaponry to those that are usually dead before breakfast) to a grizzled, battle scared, ragtag Hero with a brand new shiny weapon....If anyone one as seen Cross of Iron with Jimmy Coburn, then You'll go from an arrogant Prussian Horses Arse or a Private Deets to a Corporal Steiner as You progress). With all the battle knowledge that goes with it and the ability to scare Your enemy Shyte-less.

    Load-Out
    You wanna carry two main weapons...sure, You wanna carry 10 billion rounds and 50 hand grenades, why not...except don't expect to move, like R6V2 , weight will transfer into how quick You move and how quickly Your Stammina goes down and how quickly Your breathing normalises.



    Lastly in SP, You'll get to play as a Russian Soldier in the campaign (Yeah so what that’s like CoD), but also You'll get to play it as a German Soldier as well (OOOooo didn't see that one coming).

    OK why am I promoting a game that isn't release yet...Simple I'm sick of being a 2nd class citizen of the PC gaming world like Ubi-Soft, EA, IW, Activision ETC makes Us out to be. TWI are not at that point (and I can only hope they never will be) and recognize that by producing a game (and supporting it), that has Me excited for the WWII genre....It's been a long time since that has happened.

    A typical CFod Pose
    [​IMG]

    A tense moment
    [​IMG]
    Hopefully all these features remine in the finished product

    Thanks to Yoshiro of TWI for helping out.

    Remember..................................
    You think Your playing HardCore….You ain’t even close::)
     
  2. Hicks
    Buzzed

    Hicks Retired GC

    Joined:
    Feb 20, 2008
    Messages:
    5,788
    Location:
    Bay of Plenty
    I stopped at 9 player Co-Op, this is now on my list of games to buy.
     
  3. Welshman
    Drunk

    Welshman OLDr GC

    Joined:
    Jan 5, 2008
    Messages:
    3,059
    Location:
    The Institute of Pinheaded People
    It's about 3 to 6 months away Hicks and alot can change, but I'm trying to nail them down to get some solid info.....ATM theres alot of speculation about mostly whether tanks/vehicles will be in the game...the good thing is they are looking to re-work the UT3 engine and ballistic data and (which is a good thing) not willing to be rushed...they don't answer to a major Game distributer, so they looking to get things right...I'm also looking into the open/closed BETA they're (Maybe) planning :)
     
  4. Hansuke

    Hansuke Descriptor Detective ;)

    Joined:
    Feb 3, 2008
    Messages:
    1,874
    Location:
    Houston, Texas, USA
    I hope they take their time. The UT3 engine is great but it has been widely misused, or not used to its full potential. Heck, I want to dive bomb in a Stuka, which should be possible with UT3Engine. I hope they make a great product. It's on my buy list for now. :)
     
  5. Welshman
    Drunk

    Welshman OLDr GC

    Joined:
    Jan 5, 2008
    Messages:
    3,059
    Location:
    The Institute of Pinheaded People
    It's been 3 years in the making Hans, they broke into that when finalising KF, and say they not going to rush out the game (even though alot of people are getting impatient, they're sticking to their development schedule. Vechichles ATM are a big talking point as they won't confirm whether Tanks will be in the release (TWI, don't do a 3rd person view, they put You right in the driver or gunners position, so You'll need a minium of 2 people to make tank warfare work)
     
  6. Hicks
    Buzzed

    Hicks Retired GC

    Joined:
    Feb 20, 2008
    Messages:
    5,788
    Location:
    Bay of Plenty
    One of the things I loved about RO was driving the tanks, the driver drove and that was it, he relied on the commander to tell him where to head to.
     
  7. Hansuke

    Hansuke Descriptor Detective ;)

    Joined:
    Feb 3, 2008
    Messages:
    1,874
    Location:
    Houston, Texas, USA
    My favorite also Hicks. I think giving a 1st person view only, creates a teamwork attitude, since you can't be all powerful on your own. It also reduces the effectiveness of vehicles in the hands of most people, including me. :)
     
  8. Welshman
    Drunk

    Welshman OLDr GC

    Joined:
    Jan 5, 2008
    Messages:
    3,059
    Location:
    The Institute of Pinheaded People
    Agreed Hicks and Hans, the tank views in RO really made You understand the limitation Tankys had and how much they relied on working as a team....Also You had to choose that class to drive and comand a tank, An Infantry class couldn't just jump into one and drive off.
    This is also going to be one of the maps in RO:HOS

    [ame="http://www.youtube.com/watch?v=qqkI3PDRiv8"]YouTube- Fierce battle at Stalingrad Grain Silo (WWII)[/ame]

    And here are early renders of that battle to be used

    [​IMG]



    [​IMG]

    [​IMG]
     
  9. Hicks
    Buzzed

    Hicks Retired GC

    Joined:
    Feb 20, 2008
    Messages:
    5,788
    Location:
    Bay of Plenty
    That looks pretty damn sweet.
     
  10. Welshman
    Drunk

    Welshman OLDr GC

    Joined:
    Jan 5, 2008
    Messages:
    3,059
    Location:
    The Institute of Pinheaded People
    You'll notice Cfods in the last Screenies sitting down on the job as usual;):p:D::)
     
  11. Hansuke

    Hansuke Descriptor Detective ;)

    Joined:
    Feb 3, 2008
    Messages:
    1,874
    Location:
    Houston, Texas, USA
    I like the gritty look of the screenies, and the fact that there is color in them, and they're not all shades of gray.
     
  12. Welshman
    Drunk

    Welshman OLDr GC

    Joined:
    Jan 5, 2008
    Messages:
    3,059
    Location:
    The Institute of Pinheaded People
    TWI have admitted that they took an (Educated) guess with the Pale green Wheat silo:D....but it does stand out::)....I just hope We get the 88's that the Germans used featured in the game:eek:
     
  13. Hansuke

    Hansuke Descriptor Detective ;)

    Joined:
    Feb 3, 2008
    Messages:
    1,874
    Location:
    Houston, Texas, USA
    Yes I would like 88's and

    [​IMG]

    [​IMG]

    and

    [​IMG]
     
  14. Welshman
    Drunk

    Welshman OLDr GC

    Joined:
    Jan 5, 2008
    Messages:
    3,059
    Location:
    The Institute of Pinheaded People
    Left or right hand drive Hans;):D
     

Share This Page