CoD:WaW (Updates Any Version To 1.7) 1.7

WaW 1.7

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  1. CFodder
    This ultimate patch includes all available update for Call of Duty World at War from v1.1, v1.2, v1.3, v1.4, v1.5, v1.6, and v1.7.

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    Call of Duty: World at War PC Patch 1.7
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    -Fixed an MP server crash exploit.
    -Fixed a voice chat crash on systems with no default recording device selected.
    -Fixed an issue causing erroneous duplicate qport errors.
    -Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to -Auto-Assign in team-based gametypes.

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    Call of Duty: World at War PC Patch 1.6
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    3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
    New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
    Exploits pertaining to Demo playback.
    Favorites list now ignores filter settings.
    Fixed S&D round counting error when roundlimit is reached.
    New feature: in-game Add to Favorites.
    Friends list: green online indicator.
    Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
    Fixed various crashes.
    Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
    Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
    Mods: All singleplayer levels can now be run with a mod loaded.

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    Call of Duty: World at War PC Patch 1.5
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    3 new MP maps: Banzai, Corrosion, Sup Pens!
    1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
    CO-OP hosts can now kick players from their lobby
    Improved dog spawning in MP
    Addressed an issue with Zombie pathing
    Fixed an instance of the player model displaying incorrectly
    Some unhandled exception errors have been addressed
    Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
    Added support for CODTV
    cg_DrawFPS now only displays FPS and cg ms/frame
    Added RCon command "teamstatus" to display players’ team information
    Mods: Added joinsquad script function
    Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
    Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
    Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
    Mods: Increased the amount of mods displayable in the Mods menu
    Mods: Fixed a crash related to the mod.arena file .
    Call of Duty: World at War PC Patch 1.4

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    Call of Duty: World at War PC Patch 1.4
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    - 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
    - Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
    - Improved spawning logic.
    - Auto balancing improvements. Players are no longer auto balanced while completing objectives.
    - Mods: IWD's can be placed in the usermaps folder.
    - Mods: Hold Breath / Sprint functions as intended.
    - Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
    - Fixed lag caused by shooting at tanks.
    - All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
    - Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
    - Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
    - Martyrdom no longer causes direct impact deaths in Hardcore modes.
    - "Bayonet jumping" has been disabled.


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    Call of Duty: World at War PC Patch 1.3
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    Notes:
    - /record and /demo enabled in MP.
    - Server Log File improvements, including:
    - Team Names on Kill loglines.
    - Round Win and Loss.
    - Timestamps.
    - Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
    - Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
    - Screenshots no longer overwrite each other.
    - Tweaked autobalance on select game modes.

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    Call of Duty: World at War PC Patch 1.2
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    Notes:
    - Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
    - Fixed exploits that allowed for power ranking servers.
    - Fixed router related server authentication errors.
    - Fixed HTTP Redirect functionality for downloading mods
    - Fixed sound device crashes stemming from Emulated Sound Devices
    - Fixed exploit which allowed players to color their name tag.
    - Hits now register properly while targeted player is leaning.
    - Enabled /cg_drawfps in multiplayer games.
    - Fixed command-line +connect functionality
    /cg_fov no longer resets to the default value in between matches.
    - Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
    -"Accept Game Invite" is bound to its default key, F10.
    - Implemented fix for attempting to join password protected servers from the server browser.
    - Fine tuned Bolt-Action Rifles for balance.
    - Screenshots no longer overwrite each other.
    - Fixed various multiplayer map related issues and exploits.

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    Call of Duty: World at War PC Patch 1.1
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    Notes:
    - Mods are now enabled in Co-op, Single Player, and Multiplayer.
    - Players will now be notified when a new patch is available.
    - Improvements for SLI support.
    - G_Spawn: no free entities crash has been fixed.
    - Server no longer runs out of script variables.
    - License key is no longer required to run a Dedicated Server.
    - A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
    - Various fixes in Server Browser.
    - Players will no longer see multiple friend invites from the same friends.
    - When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
    - Clan Tags will now display in game where appropriate.
    - Map holes fixed
    - Spawn improvements and weapon balancing